The gameplay focuses on exploration and basic puzzles. Mo will also experience hallucinations when exposed to the plague for too long. This is complemented in the environment as various animals are shown dead or dying from the plague, their corpses full of yellow spores. Most importantly the urgency of what Mo is doing and how she cannot fail. These moments highlight how dire things have become and how much life has changed. Before the plague, Mo will remember moments where the world was more lively and people lived without the fear of suffocation. Much of the game's lore is told through optional memories that provide context into Mo's life, her relationships, and the world before the exodus. Mo's appearance showcases a bright and compassionate person but after a while, we learn she's dedicated to her mission but also cold and isolated. She takes her job seriously but prefers isolation, even putting herself in danger to accomplish her goals and hurting those close to her. This provides an extensive understanding of what each character is feeling despite static animations and no other voices. The entire story is spoken through a narrator who explains the setting, past events, and the feelings of the characters. One day the machine stops working and now Mo must restart the machines by repowering the Giants and the air purifiers as the player learns of the world that once was and the new one they live in. This Giant makes Mo its apprentice gives her a powerful device that can control Giant machinery called the Omni Switch. ![]() 4 Giants now filter the air using powerful machines with protagonist Mo befriending 1 of them. Saved by Giants a blight now ravages the land and survivors live in constant fear of the plague. Minute of Islands takes place in a new world, dead yet still barely alive. The gameplay is simple and exploration limited but Minute of Islands succeeds in delivering a dark emotional journey worth experiencing. Protagonist Mo must travel through various islands to try and resolve the issue while battling her own demons. I'll try to go through everything and answer to the best of my knowledge.Minute of Islands is a richly beautiful tale where the world has fallen after a toxic plague. Survivors now depend on air purifiers powered by Giants but now those life-saving machines have shut down. If you have any questions regarding the art style or the general production, drop a question below. You can wishlist or buy Minute of Islands on Steam here or check it out in the store of your gaming console. I really hope you like the look of this game as much as I do and give it a try. So the islands are not stitched together from an asset catalogue but rather drawn as one big piece for you to explore. We committed to doing as much custom artwork as possible for our environments, drawing almost every square inch of the islands from scratch to make the world feel real and lived in. The artists working with me on this project had a big part in the level creation for both stylistic and game design reasons. ![]() I have a background as a comic artist and as that tried to incorporate as much of what makes comic books charming and unique to me into this game. Hi, I'm Tim Gaedke and I'm the art director for Minute of Islands.
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